Please report any bugs you find on the GitHub page.
Below is a screenshot of where the Model Viewer is located, it is located on the left side of the World Editor Main Window and will display the model of the current unit. This version also brings along many improvements and bug fixes over the older versions. There are many tools for viewing models (such as Warcraft 3 Viewer and Warcraft 3 Model Editor) however the easiest way to view animations is the one inbuilt into the WE. This allows for multiple people to edit the same database at the same time. but for the life of me, I can't figure it out. A spell DBC can be imported into a MySQL database and the MySQL database can be exported to a new Spell.DBC. I don't know why the game does this, and I know there must be a way to make it work or DoTA wouldn't work. I have tried hundreds of suggestions and each time I am hopeful it will finally fix this problem, but it never does. I have tried a timer that every 5 seconds it issues the order, but it just makes the game lock up every 5 seconds for a very brief but noticeable amount. I have tried countless things, like a trigger for whenever a unit kills a unit, to reissue the attack-move order. When the minions meet, the fight each other and whatever minion gets the last hit on another, if there is nothing more for it to attack, it will return to base. I can pretty much do anything except make the units stop returning back to the point where they were created after a fight. I have been trying to make a DoTA like map off and on for a very long time.
Unit Group - Order (Last created unit group) to Attack-Move To (Random point in AlliesGOLeft1 )Ĭlick to expand.I hate to bump an old post, but I have been trying to figure out this issue for years, off and on, with no success. Unit - Create 1 Footman for Player 11 (Dark Green) at (Random point in Allies1 ) facing (Center of AlliesGOLeft1 ) The Player 11(Dark Green) is a computer player and this only happens for computer players, because when I tried to put a user Red instead of computer the unit attack moves to the AlliesGOLeft1 region as it was suppose to. This is my only trigger in the game and i dont have any triggers that for AlliesGOLeft1 region. So when i run this my attack moves to AlliesGoLeft1 but after reaching that region it goes back to Allies1 region without any reason. Can you please help me with that? The Allies1 is the spawning region and AlliesGoLeft1 is a region i want my unit to attack move to.
When that unit moves it goes to that region but then it goes back to a spot when it was created. I'm trying to create a unit by trigger and then attack move it to a region. I have some trouble with the Attack-Move command in warcraft 3 world editor.